PHANTASMIC EVOLUTION.

Where do ghost chefs come from? They do not spring, fully grown and battle-ready, from the head of Zeus. They are a product of several revisions.

Here, for your potential amusement and edification, is our character design process.

First, Steph’s inaugural doodlings:

we love the edna ghost

Ghosts in all shapes and sizes, ranging from Waffle House short order ghost to spermatozoid gumdrop ghost. I particularly gravitated toward the “Zut alors!” ghost in the lower right. Simplicity was the prime directive, and we’d begun eyeing the titular Blob from A Boy and His Blob as a reference.

He’s only a few lines, but is overflowing with personality. If the three minute mark in the above video doesn’t elicit some sort of emotional response from you, get off my lawn.

Round two for the ghosts involved more calculated experimentation with body shapes and features– namely, small mouths versus larger, more expressive ones.

blobular!

The small mouths are considerably cuter, but since this is a console game, the ghosts’ expressions had to read well to someone parked several feet away on a couch. Bigger features were a necessity. We also settled on the third body shape. Along came:

seuss much?

So close. Not quite there, though, and the arms were the culprit. They were a bit too masculine for our asexual ghosts, and my animation budget quivered at the detail on those spectral claws. Steph and I were simultaneously struck by the solution:

bring it

FLIPPERS! HELL YEAH!

A bit of spit and polish later, the basic ghost design was done.

finis!

Steph cleverly worked it so that we can have our Kraken Cake and eat it too– the ghosts’ expressions and appendages are context-sensitive. Flippers and big expressive mouths appear when the situation requires them, then vanish into cute oblivion when there’s nothing to get uppity about.

Oddly enough, one of my initial requests was that the ghosts not be “too cute”– because that would be girly and predictable! Cute is so passé! I cannot deny my inner sensibilities, however, and ended up eating a seven-course meal of crow.

Fluffy, adorable baby crow. In a bonnet.

OH HEY, PRESS.

Ghost Chef is on Destructoid, because Nick Chester has impeccable taste! Shazam! Now I’m doubly inspired to get more gameplay details up here, so stay tuned.

READ THIS

One minor yet deflating clarification: we’re just an XBL Indie title at the moment, not Arcade.

PLUSHINATED.

Oh man oh man oh man oh man oh man.

When we finalized the design of the ghosts, Steph and I immediately concurred that they looked exceedingly squeezable and should probably be made into plush.

waiting to be squozen

I mean, just look at that. At the time, I assumed that making a plush required, like, an entire factory in China and a fleet of children to staff it, so I forgot about the initiative.

LITTLE DID I KNOW the depths of Steph’s awesomeness.

omg!

She secretly commissioned this ghostie from the exceptionally talented LANA CROOKS. Check out this video of Lana making other stuffed stuff.

While you do that, I’ll be just over here, snuggling my ghost.


VIMBY – Lana Crooks

ANNOUNCEMENT!

Ladies and gentlemen of the Intertron:

I’m pleased to announce GHOST CHEF, an upcoming revolution in interactive spectral cooking.

Micro-interact your way to glory in SOLO or CO-OP MODE.

Send a rival’s kitchen up in flames in VERSUS MODE.

Savor the whimsical nuances of unlockable narrative VIGNETTES and a smorgasbord of otherworldly RECIPES.

GHOST CHEF will release on Xbox Live this fall. Until then, your every waking moment should probably be spent in its ANTICIPATION.